


Dropping the bundle (either with your Drop Bundle key or with a skill the weapon comes with) will return you to your normal skill set. Bundles are either one use only, have a time limit, or have a limited number of uses before they are destroyed. When equipped they suppress the normal weapon sets of the character in favor of their own special skills. Infusions can be applied to ascended weapons too.Ī bundle, also known as environmental weapons, (such as a Boulder) can be obtained while adventuring by either picking them up off the ground or given to you by an npc. Sigils are the basic upgrade components for weapons. Weapon skins can be transmuted to alter their original appearance. Standalone weapons: Weapon skins that aren't part of any weapon set.Weapon sets: Collections of weapon skins that share visual characteristics and name patterns.Weapons are classified in two categories depending on their skin: See also: Equipment acquisition by stats Customization Color Reward from completing a dungeon's story mode.Reward from completing parts of your personal story.

Crafted through the disciplines of weaponsmith, huntsman, and artificer.Weapons can be acquired in several different ways: Here calculated using the sum of the individual attribue values. Refer also to the table at Attribute combinations#Attribute bonuses at level 80. ^ While the attribute names shown here only match the Berserker attribute combination, the distibution of values applies to all one handed weapons with attribute combinations constituted of three attributes.Here calculated using the average of the strength minimum and maximum value. ^ Level 80 sword stats used for comparison.(The in-game options panel allows you to bind a key to the "Stow/Draw Weapons" command).įor the same level requirement, strength improves with the grade of weapon rarity. Stowing away a weapon can be used to cancel the current action, e.g. a weapon that improves power will end up dealing more damage than a weapon that improves toughness).Ī weapon can be wielded or stowed, where it is visible on the back or hip of the character. Weapon strength is always the same for a given weapon type at a particular level and quality (for example, all masterwork shields with a level requirement of 35 have 279-314 weapon strength), but damage might still vary depending on which attributes the weapon improves (e.g. The amount of weapon strength and attribute bonuses depend on the weapon's required level and quality. In addition, a weapon can provide up to 4 attribute bonuses (there are also items that provide small bonuses for 7 attributes) based on its prefix, and often includes a slot for an upgrade component. When combined with profession, equipped weapons (and shields) determine the first five skills on the character's skill bar.Īll weapons have a range of weapon strength which, in combination with Power and the opponent's armor, affects the strike damage dealt with that weapon's skills. However, the elementalist's attunements give it the equivalent of four weapon sets to choose from, and the engineer has engineering kits which can be used to change weapon skills. Elementalist and engineer also can equip only one set of aquatic weapon. The aquatic weapon slot can hold one aquatic weapon.Īll professions have a second set of weapon slots and the ability to switch between two weapon sets while in combat, with the exception of elementalist and engineer who cannot weapon swap in combat. The off hand slot can hold one off-hand weapon or, depending on the profession, a one-handed weapon, but can not be used when a two-handed weapon is equipped. The main hand slot can hold one one-handed weapon or a two-handed weapon. Requires both hands.Įvery character has at minimum (depending on profession) a set of 3 different weapon slots: Aquatic - can only be used in underwater mode.Off-hand - can only be used in the off hand.One-handed - can be wielded in either the main hand, the off hand, or one in each hand, depending on the profession.Two-handed - requires both hands to wield it.Character weapons are split into four primary categories based on how they are held:
